


🎬 Portfolio Summary – “Intense Action” (Orchestral Hybrid Cue)“Intense Action” is a high-energy hybrid orchestral cue designed to deliver cinematic tension, momentum, and impact. The track blends a full orchestral ensemble—strings, brass, and low-end power elements—with modern hybrid sound design layers to create a polished, trailer-ready intensity.Instrumentation & ArrangementThe cue features a full orchestral lineup, including:
• String Section
Violin I, Violin II, Viola, Cello, and Basses
(with clear separation by articulation: Legato, Sustain, Short Notes, etc.)
• Brass Section
Trumpets, Horns, Trombones, Bass Trombone, Tuba
(processed as a unified brass bus for cohesion and scale)
• Hybrid Elements
• Ferrum cinematic percussion
• Punch/kick layers
• Tonal pulses and synth accents
• Sub-bass reinforcement
• Impact and riser textures
(all routed into FX / Music buses for modern scoring punch)Sonic Design & Mixing ApproachThe track sits around –13.2 LUFS integrated, with a –1.0 dB true peak, giving the cue a competitive loudness level for sync while preserving headroom and dynamics.
Routing follows a professional trailer-mix layout:
• Individual instrument tracks →
• Section buses (Strings Bus, Brass Bus, FX Bus, Sub Bass, etc.) →
• Music Bus →
• Master BusFabFilter tools (Pro-Q3, Pro-C2, Pro-L2) were used strategically for:
• tonal shaping
• compression and movement
• transparent limiting
• controlling peak dynamics
• maintaining clarity across dense orchestrationPercussion & Hybrid ElementsCinematic percussion was built using multi-layer techniques:
• Low-end hits
• Punchy mids
• Metallic textures
• Risers and downersFX & riser channels show stacked sound design layers, capturing a true modern trailer aesthetic.Overall Style & Purpose“Intense Action” fits perfectly into:
• action film trailers
• game cinematics
• tension-driven promos
• combat / chase sequences
• high-impact sync placementsThe blend of orchestral writing with hard-hitting hybrid elements gives the cue both emotional weight and commercial appeal.
PORTFOLIO SUMMARY — (Horror Short Score)”
Composer/Producer: Donny Smith (Silverback Music Group LLC)
Genre: Horror / Thriller / Hybrid Sound Design
Duration: 1:22
Project Type: Original Score for Short FilmOverview:
“Horror Short Score” is an original horror score created for a short film about a detective infiltrating an underground clinic where illegal animal experiments transform creatures into monstrous beings. All sound sources—music, textures, atmospheres, and impacts—were created from scratch using hybrid orchestral writing and custom sound design. No samples or external loops were used. The cue blends psychological tension, modern horror sonorism, and urban thriller aesthetics to serve the film’s pacing and suspense.Creative BreakdownConcept & Narrative Function:
The score follows the detective’s journey from suspicion, to discovery, to full horror. Instead of using melodic themes, the composition relies on sonic storytelling—evolving textures, dissonant clusters, and abrupt dynamic shifts that support jump-scares, visual cuts, and emotional pacing. The cue is designed to escalate tension and mirror the unfolding story.Instrumentation & Sound Design:
• Low strings and bass clusters for weight and dread.
• High dissonant strings (minor 2nds, tritones) to create anxiety.
• Cluster chords, glissandos, and extended techniques for sustained tension.
• Custom horror textures using Kinetic Metal, Pharlight, and Form.
• Reverse stabs, sub impacts, and granular drones for major transitions.
• Metallic scrapes, breathing textures, and processed noise beds.
• Analog Dreams low-end pulses used for heartbeat-style rhythmic pressure.Percussion & Impacts:
• Multi-layered risers, downers, and impacts (3–5 layers minimum per professor requirements).
• Designed low percussion hits for scene transitions.
• Air whooshes, tremolo pulses, and sharp accents for scares.
• MOS (mono) for close, tight impacts; SOS (stereo) for wide atmospheric layers.Spatial & Mixing Approach:
• Distance is conveyed using reverb amount and EQ roll-off:
– Dry = close to camera
– Moderate verb = mid distance
– Heavy verb with high-cut = far distance
• Hybrid scoring workflow using CC1 and CC11 automation for expressive shaping.
• Dissonant intervals used intentionally: m2, M7, tritone clusters, etc.Technical Execution:
• Composed and mixed in Logic Pro.
• Fully original sound design—no sample libraries or loops used.
• Synchronized precisely to the film’s hit points (reveals, camera shifts, scares).
• Final loudness: (Insert Orban or Youlean reading).
• Delivered as full mix plus stems for professional use.Outcome:
The score enhances the short film’s horror atmosphere with a polished hybrid approach. Through layered textures, custom-designed sounds, and orchestral dissonance, the cue heightens tension, supports the narrative, and demonstrates advanced cinematic scoring and sound design skills.
Horror Short Spotting Notes:
00:00- 00:22 – Music should be dark, ominous, but not overly orchestrated. Use music to highlight when woman looks at the book
00:23-00:57 – Music should be creepy and tense and should slowly layer. Light creepy pulsing might work well here.
00:58-01:07 – Music should be an intense build into a chaotic sound. Think sonorism.
01:08 – 01:16 – Music changes to a dark action. Possibly time the music with the different scene cuts.
01:17- 01:22 – Music should hit and be static before starting another sonoristic build up to a hit when the man appears behind woman. One last big hit as the scene cuts to black.
This is My Final track Project for Project and Portfolio I.Making the music was not hard but it was not all the way simple. I really had to pay attention on this track, especially considering I will be graded on it. I stuck to what I knew for music and applied all the things I learned in this course. From the programming a synth to harmonies and melodies. I really had a time.The meter of the song is a 4/4 with a tempo of 97 until it gets to bar 17 where then I changed it to 117. As far as the structure I tried to keep it simple and basic so that I did not overload myself and get confused on what I was doing. A simple back beat with a few extra kicks to give a little bounce. I allowed the bass to have a rhythm in its own little way but not to take the shine from the melody of the song.The song starts off in the key of C# Minor with a transition at bar 17 to C# Major. So for my chords in the first 16 bars are bars 1-4 C#m7 G#m C#m7 A6 A then for bars 5-8 I played B6 Emaj7 F#maj6 C#maj7 Bmaj7. Then I just repeated them for the next eight bars. The melody just plays on the notes of the scale C#m. Then comes the transition to track 17, but before we hit track 17 the last half of track 16 I converted the midi files to audio files so I could create a Vari-Fi type of effect. I had to create a fade on the end of the clips the create a slow down. Now comes bar 17 with the tempo change and new key. C# Major. Bars 17-20 C#maj7 F#maj7 B#7 A#m7. Then bars 21-24 C# F D#m G#. These eight bars were repeated to stretch out to 33 bars.Original sounds include two separate recordings I made with my microphone. First is me giving a little history in the first 16 bars and in the 17th bar I incorporated my moniker. I put effects on the first 16 bars recording. Eq, reverb, Pitch Shift just to help with my vocals.Now comes the mixing and good stuff. I added eq to almost all tracks. A compressor on both basses. Synth and original. For time based Processing I used the Chorus on the melody and the Ensemble on the harmony also on the melody as well. I panned several tracks so that everything was not centered.Hope you all enjoy the track.